Alongside Comics, I had
several shots at animation. These were
created during my University days and
mostly set to requested themes on behalf
of the modules as detailed below.
Animation is an awesome if not a surreal
experience when you see your characters
move and talk for the first time. What
helped a lot was experiments from my
teenage years with Powerpoint slideshows
and fan-made cartoon music videos. These
were mostly compiled with Adobe Premiere
and Magix Audio and Video Editor. As well
as the use of 3D Studio Max and
Macromedia Flash (the latter bought out
by Adobe,) my approach to these
animations was mostly a self-taught
process with traditional influence.
I suppose you could say that these early
animations function as teasers and tests
for bigger ideas. As an overview, the
animation period helped me a lot with the
art of Illustration, Sequential stories,
comics and Storyboards, and certainly
taught me a good further few tricks on
top. I look forward to returning to
animation one day.
Further credits including Sounds and
Music are mentioned in each vid.
The Trap
For this
animation, the goal was to build
up tension to the highest peak
before releasing it. I naturally
rolled with action horror.
These designs were based on an
Idea from Secondary School when I
was enthusiastic for 1st person
shooters and custom mods, with
Transylvanian and Post Apocalypse
motifs thrown in for good
measure. The blackened creatures
are demon-werewolf hybrids. I
went with green gore to lean
towards an age rating of 12 A \
PG13.
Besides studying similar
animations and films that use
tension and release, it was
encouraged to explore personal
facial expressions and poses for
inspiration. You could say this
unnamed soldier's face looked
like mine back then.
3D Utensil
Animation
My first
proper 3D Animation. This course
aimed to test the water by having
students animate for 30 seconds
Objects of our choosing, giving
them movement and personality. We
were also asked to choose between
3D Studio Max and Maya. After
dabbling in both, I felt most
comfortable with texturing,
animation and vertex editing in
3D Max. From my young video gamer
days, it was the one program I
always wanted to try.
We modelled various objects and
settings before creating the
final piece. I chose the Whisk,
Scissors, Kettle and 3-way
Adjustable Ceiling lights (i.e. 3
heads) as I felt these
anatomically different objects
gave me a good variety of traits
to work with. A basic jazz
soundtrack was added later.
Curious Corn
Following
up on the 1st 3D animation, we
were next required to animate
living organic characters for 45
seconds. We could create and
portray whatever we wished so
long as we added in 3D modelling
"bone structures" or
skeletons to make them animate. I
remember having to make do with
the distinct lack of tutorials
back then which was a slight
bummer, but I did score notably
well for this one regardless.
The story here is
straightforward. 2
anthropomorphic corn cobs gain
life only to run afoul of a
vegetarian dog called Seymour.
The title is based on the album
"Curious Corn" by the
Ozric Tentacles. The corn cobs,
named X-Moody and Kiddywinks,
were animated with the
aforementioned skeleton rigging
to give their limbs a
tentacle-like effect. Seymour was
animated through Polygon editing.
It was a joy to animate these,
not just to integrate an art
style into it but also to play
around with slapstick, cartoony
effects within the 3d medium.
Max gets Even
The original title for this
concept from many moons ago was
Zyshok. It eventually got
integrated into the separate
title, the Tytronitek City
Incident, which more recently was
integrated into the universe of
Genma Visage. For this animation,
we'll explore its own context.
Here we have a futuristic world
where monsters exist, superheroes
and villains duke it out, and
robot cyborgs work in the
military and teach Gym. Enter Max
Juggernaut, a no-good street punk
who was arrested for a big crime
and given the option of Jail or
the Army. Choosing the latter,
Max was brutally maimed on the
war front and presumed dead. He
was then taken in by a shady
Super Weapons corporation who
performed ghastly experiments on
him using Cyborg implants and
Velociraptor DNA. Escaping the
facility and the authorities, Max
was shunned by his own mother and
society for his now mutant
heritage.
While on the run, crying on the
sidewalk, Max meets a young Shiki
Logan (called Emiko in this
cartoon), a superheroine to be
who takes him in and hides him
from the Law. Touched by her
kindness, Max soon leaves the
shelter of the Logan family,
vowing to turn his life around
and fight for good, with
everlasting respect for the young
protector who he now refers to as
his Niece, God-Daughter or
sometimes just Daughter.
12 years later in the present,
Shiki has grown into a
super-strong hottie. Max is
underground carrying out his
vigilante activities against the
Corporation that wrong him and
keeps a watchful eye on Shiki,
not that she needs protection.
When she is (erroneously) given
an F for Gym at school, the
mentally unhinged Max sees this
as a mission from God to find the
guy who did it, tie him down to a
chair and make him pay for his
misdeed.
The teacher in question is Mr
Tamano, a human who was scarred
in his youth by a freak Alligator
accident, having to take Cyborg
implants to survive. He later
took up sports to regain his
confidence and got a job as a
bullish Gym instructor, one with
a hidden heart of gold and a fear
of reptilian monsters. He also
loves donuts.
Of course, very little of the
above information is specified in
the cartoon, but I believe
volumes of context can still
greatly influence the few minutes
of screen time, such was the case
with this module.
The key focus was on
characterisation, body language
and voice acting. We had to
convey a scene where a character
walks into a room, talks with
another prudent character,
display various amounts of
emotion and then leave. I took
some creative liberties here
which the tutors didn't seem to
mind. It was also required to
take lots of film footage and
photos of ourselves posing and
portraying our characters. Most
of these shots were practically
rotoscoped.
Max's voice was me doing my best
attempt at an Australian accent
which I would alter to sound
deeper and monstrous in the
editing process. Tamano and Shiki
were brilliantly voiced by Andy
Ornelas and Angela Osborne.
Regarding the character leaving
the room, I decided to have Max's
exit through the wall as a
comical stinger in the credits in
case the tutors thought I had
forgotten.
Very fun to work on all the same,
and I'd like a chance to draw
more of Mr Tamano, Max and Shiki
in the future. For more
information and context, check
out their bios in the cast
section and the Tytronitek city
comic in the archives.
5th Wheel
Revisiting
this, I thought "Zulie gets
animated before old Red-eyes?
That jammy girl!"
This project centred on coming up
with a video game design based on
rules and animating a demo reel
of its gameplay. The catch was
that the handheld game console in
question had only one button
besides the power switch and that
movement of cursors \ characters
was done by tilting and rotating
the device at different angles.
For me, a DDR-styled dance game
was an unlikely choice, but my
other ideas didn't embrace the
rules imposed, and this seemed
the interesting route to go.
Concept-wise, like Puzzle Bobble
and Beat-em-Up games, competitors
from all crazy walks of life
would show up in a grand dancing
contest with a story. Zulie was
one of those competitors.
It was a shame that I didn't have
the programs at the time to
render in the onscreen dance user
interface (i.e. the scrolling
arrows that you have to tap) but
it still was a gas to design the
actual Handheld console in 3D
Studio max before compiling the
demo reel.
Zyshok Promo
This
predates all the other animations
by a few years. Like The Trap,
this was also inspired by 1st
Person Shooters. Most of the
sound effects were adapted from
Doom and the music of Aubrey
Hodges. Unlike the Trap, half of
this was animated with Stop
motion pipe cleaner models. I
recall taking quite a few shots
against a sheet of paper at a
relative's house where I was
staying at the time. The
characters were lassoed from each
.jpg photo and edited into the
scenery. Like the 5th wheel and
the Genma Visage animations, this
was animated by creating each
frame individually in Photoshop
and importing them into a video
editing program to make them
animate in sequence.
The main hero is Max J from Max
gets Even. This is his
cyber-monster soldier days when
he was out hunting drone scrubs.